Rayman Jungle Run on iOS & Android

Rayman Jungle Run on iOS & Android
Rayman is coming on iOS and Android. It's based on Rayman Origins and has been developed by Pastagames with a big help of Ubisoft Montpellier, especially for the game & level design: a big part of the levels has been done by the Rayman Origins's level design team, and i've made several maps too.

Rayman Legends Gamescom Edition

Rayman Legends Gamescom Edition
Hello everyone, Rayman Legends has been shown at the Gamescom event (Cologne, Germany) this week.

The Adventures of Tintin: The Coop in the reviews

The Adventures of Tintin: The Coop in the reviews
As you may know, I worked on Tintin, the game from the Spielberg/Jackson movie. I was in charge of the coop mode known as the "Tintin & Haddock: Haddock's dreams" mode: I designed the overall rules with the Game Director, defined the content of the 20 levels and done some levels too.

What can we learn from Mobile User Interface Design?

What can we learn from Mobile User Interface Design?
Since several month, I'm working on a iPhone App. So, I started to analyze by myself Mobile App to define the best practices/golden rules I should follow.
I looked also for articles on the web, and I've found an interesting one written by Selma Zafar and titled <strong>Introduction to Mobile User Interface Design</strong>. What surprise me is that the main ui design principles can be apply to game design too and game processes. So let's see what we can learn from it.

The History of Sonic The Hedgehog

The History of Sonic The Hedgehog
A few weeks ago the Pix'n Love Publishing release a book about Sonic The Hedgehog. It has been approved by Sega and it's the first time for a book about Sonic according to the publisher. It's only available in French for the moment but it should be release in english next month.