Dec 2008 - Dec 2009 | Ubisoft Paris, France
Senior Level Designer
80
Red Steel 2 is the Follow-up to the first Red Steel on Wii. It remains a FPS with guns and blades, and uses the Wiimotion Plus. I've worked on it during the years 2007 and 2009.

Work:
  • Helped in the macro & micro game's level design, defined the processes and guidelines to prduce the levels.
  • Designed the first of the two big hub levels of the game: defined the quests, the storytelling, the mood, the gameplay ingredient distribution, rythm, difficulty.

  • Videos


    Screenshots