Red Steel 2 is the Follow-up to the first Red Steel on Wii. It remains a FPS with guns and blades, and uses the Wiimotion Plus. I've worked on it during the years 2007 and 2009.
Work:
Helped in the macro & micro game's level design, defined the processes and guidelines to prduce the levels.
Designed the first of the two big hub levels of the game: defined the quests, the storytelling, the mood, the gameplay ingredient distribution, rythm, difficulty.


Work:
Videos

Screenshots
