Overview
RedSteel was a pretty exciting project. The first FPS of the Wii, and this new “revolutionary” controller. We all think that the controller could help us to do a fps as we do a fps on PC. That was false and the wiimote is not like the keyboard/mouse combo. That’s perhaps the bigger mistake done.
Beyond that, this project combined all the difficulties possibles : A new hardware, a new controller, a new dev team, a short timing. What have been done isn't really a good game, but in my opinion it's a pretty cool result compare to the circumstances.
My work
Design of one level : Defined the entire walkthrough, tuned the gameplay’s elements and narrative events.
Production of two levels: Built level’s architecture, npc’s paths, scripting events (npc reinforcements, events, etc), difficulty and rythm tuning.
Debug: on my levels and help on some other levels.
For more details on my work, I wrote a making of about the conception of the level I’ve done and two videos below.
Some links
> Making of a level: How I worked on Red Steel.
> Team at work pictures
Videos
Screenshots
