My work
I’ve worked on this game during 6 months as a Game Designer and Level Designer. I’ve arrived during the preproduction and leaved just before the end of debug. At the end of preproduction, I’ve principally worked on the last design changes, especially on the feature of the 6 cultures. I’ve also rethought the User Interface and doing mockup for artists and specs of it for the programmers.
During production, I’ve done half of the game maps. At the end of production, I’ve tuned the game difficulty by setting the costs and effects of buidings (with a big Excel file).
Some links
> French Official website: http://www.citylife-lejeu.com
> Credits
Videos
Screenshots
Press reviews
Eurogamer.net - 8/10
Yes, Maxis could do a lot worse than ponder the example of City Life. The relative simplicity, the choice of structured or freeform play, the ability to mingle with your populace… it’s all very successful. If Monte Cristo could just turn the volume up a fraction on the interesting social conflict dimension, and add a few extra building models to make skylines a bit more varied, their game would be angling for one of those strange upside-down sixes that occasionally appear at the bottom of these reviews.
Jeuxactu.com - 15/20
Les amateurs du genre peuvent foncer les yeux fermés. City Life nous offre presque un sans faute et apporte un renouveau total dans les simulations urbaines. On aimerait autant d’audace dans tous les jeux de gestion.
Jeuxvideo.com - 14/20
Délaissant un peu le côté financier et l’exhaustivité d’un Sim City pour se tourner vers les problèmes d’entente entre communautés, City Life saura convaincre les amateurs de gestion et les novices grâce à sa réalisation efficace et à son interface intuitive. Bref, voilà donc un titre que l’on peut aisément recommander.
