2003 | OPO | Lead Game Designer

Underground City is a project done at OPO. The idea was to make a playable prototype of a GTA-like with Virtools (3D engine) in two months. The first month we were three: a 2D/3D artist, a game designer and me. The next month a programmer helped us for the opponent car ai of the race mission, and a senior artists helped us to fill the map with interesting places.
The prototype show one mission, the race against the punk fellas. We could drive a car through all the map, going to the cafe to take the mission and reaching the moutain to start the race (the classic GTA mission system).

Gameplay video
[video=files/games/21_0/underground.flv,,640,480,Underground City - Music by Reggie and the Full Effect]Watch the Gameplay video[/video]: I can't put the playable demo online because of the Virtools plugin that doesn't work correctly anymore with this game. So I've captured this video.

My work
I worked as a Lead Game Designer by defining the content of the prototype, the gameplay rules, the user interface and the map structure.
I gave an hand on other aspects by doing some 3D assets and programming the missions, the map overlay and the car damages in Virtools.