Red Steel 2 is the follow-up to the first Red Steel on Wii. It remains a FPS with guns and blades and is a benchmark game for the Wiimotion Plus.
I worked on a first killed draft during 2007, and made the real game between september 2007 and december 2008 (16 months). I was in charge of a hub level (non-linear missions) linked to three linear maps. I've also helped defining the game by making lots of prototypes and created processes and guidelines documentations.
See Red Steel 2 blog posts