OTHER 3D STUFFS

During my studies and my day of I've made a lot of games/websites. They are all listed below.

Hit'n'Run (2004)
Hit'n'Run is a racing game made in Virtools during my days off in january 2004.What I've done is :

Concept, Level Design: I've defined the concept (it was not so difficult) and realize the map's track.
3D models: I've made the Track's 3d model on 3ds max and all the textures with Photoshop (track & cars).
Scripting: I've done all the scripts in Virtools (gameplay, car physic model, ...) except the AI script.

[video=hitnrunXfiles/games/20_0/hitnrun.flvX640X480XHit'n'Run]Clic to see the gameplay video[/video]

[thumb=files/games/20_0/screen03.pngXX]includes/thumbnails.php?src=../files/games/20_0/screen03.png&width=110&height=75[/thumb] [thumb=files/games/20_0/screen01.pngXX]includes/thumbnails.php?src=../files/games/20_0/screen01.png&width=110&height=75[/thumb] [thumb=files/games/20_0/screen02.pngXX]includes/thumbnails.php?src=../files/games/20_0/screen02.png&width=110&height=75[/thumb] [thumb=files/games/20_0/screen08.pngXX]includes/thumbnails.php?src=../files/games/20_0/screen08.png&width=110&height=75[/thumb] [thumb=files/games/20_0/screen09.pngXX]includes/thumbnails.php?src=../files/games/20_0/screen09.png&width=110&height=75[/thumb] [thumb=files/games/20_0/screen12.pngXX]includes/thumbnails.php?src=../files/games/20_0/screen12.png&width=110&height=75[/thumb] [thumb=files/games/20_0/screen13.pngXX]includes/thumbnails.php?src=../files/games/20_0/screen13.png&width=110&height=75[/thumb]

Evolution (2003)
It's a school project done in a team of three during three months on Virtools. It's an online community concept where elements surrounding players evolving according to theirs actions. Everything evolves: Avatars, seasons and universe. Also players have to allied to give evolution the direction they want. My involvement:

Concept: I've worked with two other mate in the universe, the concept.
3d models / Textures: I've done some 3d models, textures (3ds max, Photoshop), as well as the interface design (Illustrator).
Integrating / Programming: I've coded all the gameplay, mini-games and network scripts (use of Virtools server).

[video=evolutionXfiles/games/20_0/evolution.flvX640X480XEvolution]Clic to see the gameplay video[/video]

[thumb=files/games/20_0/agglo01.jpgXX]includes/thumbnails.php?src=../files/games/20_0/agglo01.jpg&width=110&height=75[/thumb] [thumb=files/games/20_0/temple01.jpgXX]includes/thumbnails.php?src=../files/games/20_0/temple01.jpg&width=110&height=75[/thumb] [thumb=files/games/20_0/art03_big.jpgXX]includes/thumbnails.php?src=../files/games/20_0/art03_big.jpg&width=110&height=75[/thumb] [thumb=files/games/20_0/art02_big.jpgXX]includes/thumbnails.php?src=../files/games/20_0/art02_big.jpg&width=110&height=75[/thumb] [thumb=files/games/20_0/art06_big.jpgXX]includes/thumbnails.php?src=../files/games/20_0/art06_big.jpg&width=110&height=75[/thumb] [thumb=files/games/20_0/art04_big.jpgXX]includes/thumbnails.php?src=../files/games/20_0/art04_big.jpg&width=110&height=75[/thumb] [thumb=files/games/20_0/rendu02.pngXXAn early concept by me]includes/thumbnails.php?src=../files/games/20_0/rendu02.png&width=110&height=75[/thumb]

Dr. Eggman (2003)
This is an plateform game about Dr. Eggman, Sonic The Hedgehog's big evil, looking for the 7 precious Chaos Emeralds. I've done everything: Level design, 3d models, textures, gameplay scripting, ...

[video=eggmanXfiles/games/20_0/eggman.flvX640X480XDr. Eggman]Clic to see the gameplay video[/video]

[thumb=files/games/20_0/screen01.jpgXX]includes/thumbnails.php?src=../files/games/20_0/screen01.jpg&width=110&height=75[/thumb] [thumb=files/games/20_0/screen04.jpgXX]includes/thumbnails.php?src=../files/games/20_0/screen04.jpg&width=110&height=75[/thumb] [thumb=files/games/20_0/screen02.jpgXX]includes/thumbnails.php?src=../files/games/20_0/screen02.jpg&width=110&height=75[/thumb] [thumb=files/games/20_0/screen05.jpgXX]includes/thumbnails.php?src=../files/games/20_0/screen05.jpg&width=110&height=75[/thumb] [thumb=files/games/20_0/screen07.jpgXX]includes/thumbnails.php?src=../files/games/20_0/screen07.jpg&width=110&height=75[/thumb] [thumb=files/games/20_0/screen10.jpgXX]includes/thumbnails.php?src=../files/games/20_0/screen10.jpg&width=110&height=75[/thumb] [thumb=files/games/20_0/screen09.jpgXX]includes/thumbnails.php?src=../files/games/20_0/screen09.jpg&width=110&height=75[/thumb]

New York Diaries (2003)
New York Diaries is an online multiplayer adventure game in which you can choose to play the hero or one of his spirits. This game bring the player in a huge quest through New York searching for the truth and discovering the real identity of the hero.
It's a school project done alone :
Game Concept: I've worked on game concept, storyline, gameplay & rules, user interface, ...
Level Design: I've made a lots of search on the web to do a realistic model of New York. I've chosen the most interesting places for the game levels.
3d models: I've made the Station Quare area you can see on the demo on my own with 3ds max. I've modeled all the objects and done all the textures.
Programming: I've coded all the demo with Virtools. I've also coded the LAN network script you couldn't see on the one player demo.

[video=nydiaries01Xfiles/games/20_0/nydiaries01.flvX640X480XNY Diaries]Clic to see the "hero" gameplay video[/video]
[video=nydiaries02Xfiles/games/20_0/nydiaries02.flvX640X480XNY Diaries]Clic to see the "spirits" gameplay video[/video]

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