Released october 4, 2019 on PS4, Xbox One and PC
Developed by Ubisoft Paris, France
Lead World Designer during 3 years and a half (jan 2019-july 2022)

Tom Clancy's Ghost Recon Breakpoint is an online tactical shooter video game. The game is set in an open world environment called Auroa, a fictional island chain in the Pacific Ocean. The player takes on the role of Lieutenant Colonel Anthony "Nomad" Perryman a U.S. Special Operation Forces service member sent to the island to investigate a series of disturbances involving Skell Technology, a military contractor based on Auroa.

My work
Lead World Designer of the game. It consisted on doing the job of a World Level Design Director and Lead Level Designer, means:

  • Designing the world regions, content, locations and systems.
  • Defining world building pipeline and guidelines for the level designers.
  • Reviewing all world locations built by the Paris and Bucarest world building team.
  • Setting the overall distribution of ingredients in the world regions according to difficulty and variety intentions.
  • I also tweaked some procedural systems like the systems used to spawn all resources and animals.

I still continue to be implied in the several DLCs and live content produced after the launch, with an additional Lead Technical Level Designer position.