ASSASSIN'S CREED JACK THE RIPPER

Released dec 15, 2015 on PS4, Xbox One and PC
Developed by Ubisoft Montpellier, France
Senior Designer during 12 months (nov 2014-nov 2015)








Overview
Assinssin's Creed Syndicate Jack The Ripper is a DLC loosely based on the notorious crimes committed by the serial killer in the Whitechapel area of London in 1888.

My work
Design owner of the missions #2 (The Unfortunates) and #3 (The Lady Talks aka. The Manor):

  • Create the overall narrative structure, work with the writers and supervising the dialogues.
  • Work with the cinematic team and supervising storyboards to have seamless transitions between cinematic and gameplay.
  • Defined the complete layout for one of the two new locations made especially for the DLC: The Manor. Analyzed the architecture of classic english manors and gardens for realism purposes. Respect of the gameplay metrics for the best experience.
  • Work with the sound designer to set up the atmosphere wanted by the Creative Director.
  • Mission scripting in a powerfull nodal tool.


Help the team in many ways:
  • Help designing the Fear System with game designers and gameplay programmers by giving constant feedbacks and making test maps.
  • Create benchmarks tutorials (guidelines, scripting) for all the DLC tutorials.
  • Design follow-up on the main game (AC Syndicate) design changes and communication to the Montpellier team. Especially on the "black box" maps.
  • Define guidelines and best practics on lots of level design elements (scripting, guard station set up, ...)
  • A detailled post mortem at the end of production



Links