Short Bio
Since my young age in the late 80's I've always been creative by drawing things, programming games on my TI-82 calculator or writing music on my guitar. But I started to study physics during 5 years in college, until I understand that it was not enough creative for me. So I passed a 2 years Multimedia Creative Director degree at the
Supinfocom school, before studiing Game Design during 1 year at
ENJMIN. After that I started to work at Monte Cristo Games during 1 year, mainly on the City Life game. Then I arrived at Ubisoft Paris to do some Level Design on Red Steel. Since then I continue to improve my skills on several projects.
Mail: cedric.barthez (at) gmail.com
Skills
Rational knowledge: difficulty, rythm, ingredients distribution on game's timeline, ...
Level workflow: enable to define the validation and production steps throughout the game's production.
Creative, versatile and technical: ability to solve design or/and technical problems, to find solutions that works in the game.
Design by focusing on the feedback and everything that will make the player understand the game.
Team management: organize and motivate people to work towards a common goal.
Experience
AAA Game | Senior Level Designer
Ubisoft Montpellier, France Oct 2011 - Present
Tintin and the Secret of the Unicorn (Wii, PS3, X360) | Senior Level Designer
Ubisoft Montpellier, France Jan 2010 - Sept 2011
Main Designer of the coop mode (30+ maps / 6+ hours of gameplay)
Responsible of the game elements distribution, learning, difficulty & flow curve
Level Design on 10 coop maps
Red Steel 2 (Wii) | Senior Level Designer
Ubisoft Paris, France Nov 2006 - Nov 2007 & Dec 2008 - Dec 2009
2007 (Red Steel 2.1): designed and produced the First Playable Publishable, and brought the fourth game's levels to alpha.
2009 (Red Steel 2.2): helped in the macro & micro game's level design, defined the processes and guidelines to prduce the levels.
Designed the first of the two big hub levels of the game: defined the quests, the storytelling, the mood, the gameplay ingredient distribution, rythm, difficulty.
Level Designer trainer
Ubisoft Paris, France Sept 2008 - Dec 2008
In a level design training framework, I've written and lead two one-day trainings: the first one about the macro & micro navigation in level design and the second one about the creative processes to create a level.
Rayman Raving Rabbids TV Party (Wii) | Lead Content Level Designer
Ubisoft Paris, France Dec 2007 - Sept 2008
Followed-up the creation of 19 minigames (the one called "Level Design minigames").
Helped on the game design of these minigames.
Designed and produced the Beestie Boarding and the Mega Balls minigames (four levels of each).
Tuned difficulty, accessibility, feedbacks and controls on the wiimote and Wii Balance Board.
Red Steel (Wii) | Level Designer
Ubisoft Paris, France Mar 2006 - Oct 2006
Designed and produced one entire level and helped on finishing antoher level.
Kazook / Xtreme Party (PSP) | Game Designer & Level Designer
Monte Cristo Paris, France Jan 2006 - Feb 2006
Designed and scripted (in LUA) three minigames: tuned feedbacks, huds, difficulty, controls, npcs's ai.
Helped on design and tuning of several other minigames.
City Life (PC) | Game Designer & Level Designer
Monte Cristo Paris, France Jun 2005 - Dec 2005
Designed hud ingame feedbacks and game interface.
Designed ten levels. Followed-up the other levels.
Tuned the rythm and difficulty: setting of all the game's variables (building costs, npc's behaviors, ...)
Education & Student Projects
Masters Certificate in Video Game, Game Design Specialization
ENJMIN, France Jan 2004 - Dec 2004
Kitchen Frenzy was shown in 2004 to the Ubisoft top management on invitation of them.
Multimedia Creative Director degree
Supinfocom, France Oct 2001 - Jun 2003
Kael ou la Maison des r๊ves has win an the Best Game Award at the Flash Festival in Paris in 2003.
Physic degree
Toulouse III University, France Oct 1996 - Jun 2001
Software Knowledge
Engine/Game editor : Ubi Art Framework, Jade & LyN (in-house Ubisoft engine), Virtools, Unreal Ed, FarCry Sandbox, Blitz.
Languages : C#, Lua, PHP, Mysql, Javascript, Actionscript (Flash).
Softwares : Garage Band, Sony Vegas, 3D Studio Max, Photoshop, Flash, Premiere, Office (Word, Powerpoint, ...).