I'm a real big fan of the Beatles (but who don't ?). And I've always been fustrated since so long by all the documentaries about them. They always talk too much about the Beatles mania than the creating process in the studios. This book unveils the beatles work in the studios. Very interesting !
The Ubi marketing departement have asked to make a figurine about the Red Steel 2 main character. Quick shots just for you!
Several years ago I was about to work on a game with some UGC (User Generated Content) features. So i started to take a look at what other game developers have done by the past on consoles. The purpose was to take some ideas and mainly best practices.
This article is just a list of interesting UGC things, not an analysis. However I added a short opinion at the end.
Bizarre Creations is closed since yesterday (18 february 2011) and it was a really great studio to my eyes. I played a lot of their games and that's always sad to ear that kind of news. So let's go back to what they've done.
Two years ago I worked on the coop part of Tintin the video game, and i made a Pecha Kucha to sum up all the different kind of coop mode that exist in games. Let's convert it to an article!
I forgot to talk about Valiant Hearts! How could I forget? I worked on it for 9 months, the game had a lot of good reviews, we earn lots of rewards and I forgot to talk about it. And most of all, it was a real pleasure to contribute to such a beautiful project.
Today I've met in Paris something that looks like a Google Car. The one that takes pictures for Google Street. I hope I'm in the pictures, I would be very proud to see my face in Google Street ;)
I used to talk very rarely about my works. But I'm making games and some other things that not a lot of people do, so maybe I have some interesting things to share, maybe ;)
You read it in my title, I made a php framework. But at the beginning I wanted to make an iOS game! So what happens? A lot of things.
Because that make me laugh, here are more demakes, real demakes that are playable!
As you may know, I worked on Tintin, the game from the Spielberg/Jackson movie. I was in charge of the coop mode known as the "Tintin & Haddock: Haddock's dreams" mode: I designed the overall rules with the Game Director, defined the content of the 20 levels and done some levels too.