How I ended up making a PHP framework

I used to talk very rarely about my works. But I'm making games and some other things that not a lot of people do, so maybe I have some interesting things to share, maybe ;)
You read it in my title, I made a php framework. But at the beginning I wanted to make an iOS game! So what happens? A lot of things.

Pecha Kucha: User Generated Content on consoles

Several years ago I was about to work on a game with some UGC (User Generated Content) features. So i started to take a look at what other game developers have done by the past on consoles. The purpose was to take some ideas and mainly best practices.
This article is just a list of interesting UGC things, not an analysis. However I added a short opinion at the end.

Pecha Kucha: Coop games

Two years ago I worked on the coop part of Tintin the video game, and i made a Pecha Kucha to sum up all the different kind of coop mode that exist in games. Let's convert it to an article!

What can we learn from Mobile User Interface Design?

Since several month, I'm working on a iPhone App. So, I started to analyze by myself Mobile App to define the best practices/golden rules I should follow.
I looked also for articles on the web, and I've found an interesting one written by Selma Zafar and titled Introduction to Mobile User Interface Design. What surprise me is that the main ui design principles can be apply to game design too and game processes. So let's see what we can learn from it.

Too much buttons on the SNES pad ?

It's always fun to read old video game magazines and see what the journalists was thinking about games & hardware at that time.
Recently I hang out on, a french website that host lots of scan of old french magazines. The first video game magazine in France was Tilt in 1982, and it was talking about games, computers, consoles, softwares, ...

Tutorials works better in video

Recently I've bought Super Mario Galaxy 2 (incredible game!) and I was surprised to see that the game was sold with an "How to play" DVD. It explains all the basics the new player need to know and some advanced technics.
This DVD reminds me a thought I had about the fact that watching a tutorial can be better than playing it. Why? I'll try to explain.

Red Steel 2 figurine

The Ubi marketing departement have asked to make a figurine about the Red Steel 2 main character. Quick shots just for you!

Red Steel: The making of the level Russian Waste

I worked on the first level we play when we go to Japan, the waste processing plant. And I wanted to explain myself on the choices I made that resulted in what can be found in the game.

Kitchen Frenzy: the making of a tasty game

Here is the story of the creation of Kitchen Frenzy. I could have done a Post Mortem, but I prefer to tell you chronologically what happened in this beautiful adventure!